The Traitors finale works by a final round where the remaining players choose whether to end the game or keep playing, with the outcome determined by whether any Traitors survive to the end. Key points:
- The final involves a last roundtable banishment where players vote to banish someone, just like earlier rounds. The votes are anonymous, and the banished player reveals whether they are a Faithful or a Traitor as they leave. This sets up the last phase of the game.
- After the final banishment, players typically face one of two paths: end the game immediately or continue, depending on the specific format of the season. If they choose end game, the results are revealed and the winner is determined. If they continue, another round of banishments happens until a decision is reached. The exact wording and options can vary by season, but the core mechanic is a final decision point at the Round Table with hidden roles.
- The winner is decided by the remaining roles at the end:
- If all Traitors have been banished, the Faithfuls share the prize money.
- If any Traitors remain at the end, the Traitors win the money themselves. This end condition is consistent across UK/US adaptations and is the primary driver of the final twists.
- Some seasons introduce a post-final rule or twist (for example, a final challenge or a rule that prevents full revelation until the end), but the central principle remains: the presence or absence of Traitors at the end determines the winners.
If you’d like, I can summarize the exact finale process for a specific version or season (UK vs US, or a particular year) and compare how the ending differs between iterations.
