In Dungeons & Dragons, Dexterity (DEX) is one of the six primary ability scores that measure a characters nimbleness, agility, muscular coordination, balance, and speed of movement. A high Dexterity score indicates superiority in all these attributes. Dexterity affects characters with regard to initiative in combat, ranged attack rolls, armor class, saving throws, and other physical skills. It is most important for characters who fight using light weapons like daggers, finesse weapons like rapiers, and ranged weapons like bows. Rogues and monks, for example, rely heavily on Dexterity. Dexterity is also used for certain skill checks, such as Acrobatics, Sleight of Hand, and Stealth. A characters Dexterity modifier is added to the appropriate dice rolls, such as attack and damage rolls with finesse or ranged weapons, and Armor Class calculations.