The concept of "game weight" typically refers to the complexity or difficulty of a game rather than a game being played based on physical weight. However, there are games where physical weight or measurement can be a factor in play, but this is uncommon and not standard. In general, "game weight" in board gaming refers to the level of complexity or difficulty based on rules, learning curve, depth, and execution requirements. For example, a heavy game is one with complex rules and a steep learning curve, while a light game is simpler and easier to play. There is a game-related challenge where players guess the weight (physical weight) of board games to see who can best estimate it, but the game itself is not played based on weight as a mechanic; the weight is just a playful metric used for challenge purposes. So to clarify:
- If referring to "game weight" in terms of complexity, it is a term used to describe how difficult or complex a game is to learn and play.
- If referring to a game played based on physical weight, there isn't a widely known traditional game played with that mechanic; rather, it's sometimes used for fun challenges of estimating or comparing the physical weight of game boxes.
Please specify if the intent is about physical weight-based game mechanics or the concept of game complexity ("weight") in gaming. If the question refers to games played based on physical weight, curling is an example of a sport where players slide heavy stones (with significant physical weight) on ice toward a target, which involves the use of weight in gameplay mechanics. Would further details or specific examples about physical weight-based games like curling or complexity weight in board games be preferred?